Sword Art Online Fatal Bullet How to Set Skills
Got skills? Let'southward but say it's something y'all definitely need in Sword Art Online: Fatal Bullet.
On that note, here's a list of all the skills in the game, including descriptions of what they do, the stats required to unlock them and their SP cost. SAO:
For skills that can be leveled upwards, I accept besides included the effects that you become past upgrading them.
With more than than 50 options available, Fatal Bullet's skills are certainly as plentiful every bit a black-clad warrior's harem, er, posse, so there's a lot to digest here for sure. Check them out and see which ones fit your evil build designs.
If yous build information technology:Sword Art Online Fatal Bullet Builds, Stats and Ally Guide
For folks who are unsure about which skills to aim for, pun so totally intended, don't forget to bank check our list of the ix Best Skills in Sword Art Online: Fatal Bullet.
Now onward to the SAO: Fatal Bullet skill listing.
Ability Form | Assault
- Temporarily increase your set on power.
- Usable past: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: STR 10. Raises attack ability by 10 percentage. Lasts for 60 seconds.
- LV 2: STR 52. Raises attack power by xv percent. Lasts for 60 seconds.
- LV 3: STR 101 / AGI 44. Raises assault power by 20 percentage. Lasts for 60 seconds.
Toll:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Armor Form | Tank
- Temporarily increment your defense.
- Usable past: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: VIT v. Raises defense by ten percent. Lasts for threescore seconds.
- LV 2: VIT 47. Raises defense by fifteen percent. Lasts for sixty seconds.
- LV 3: STR 43 / VIT 97. Raises defense by 20 percent. Lasts for 60 seconds.
Cost:
- LV1: SP ten
- LV 2: SP 30
- LV three: SP lx
Speed Form | Assault
- Temporarily increment your move speed.
- Usable by: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: AGI 3. Raises speed by ten pct. Lasts for lx seconds.
- LV 2: AGI 45. Raises speed by 15 percent. Lasts for 60 seconds.
- LV 3: AGI 106. Raises speed by twenty percent. Lasts for 60 seconds.
Cost:
- LV1: SP 10
- LV 2: SP thirty
- LV 3: SP 60
Concentration | Sniper
- Temporarily enhance Bullet Circle accurateness, helping you striking your target.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 75 seconds
Requirements:
- LV1: None. Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by x percent. Effect lasts lx seconds.
- LV 2: STR 32 / AGI eight / DEX 15. Bullet Circle diameter shrinks by 15 percent. Contraction speed increases past xv percent. Result lasts 60 seconds.
- LV 3: STR 82 / AGI 23 / DEX 41. Bullet Circle diameter shrinks by 20 percentage. Contraction speed increases past twenty percentage. Upshot lasts 60 seconds.
Cost:
- LV1: SP ten
- LV 2: SP 30
- LV 3: SP 60
Attention Seeker | Tank
- For a set time, enemies are more likely to target you.
- Usable past: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: None. While attacking, increase hate acquired from enemy by xv percent. Lasts for 60 seconds.
- LV 2: VIT 43. While attacking, increase hate acquired from enemy past twenty percent. Lasts for 60 seconds.
- LV 3: VIT 94 / STR 41. While attacking, increase hate acquired from enemy by 25 percentage. Lasts for lx seconds.
Cost:
- LV1: SP x
- LV 2: SP 30
- LV iii: SP lx
Hawk Middle| Engineer
- Temporarily boost your detection, revealing subconscious and camouflaged enemies.
- Usable by: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: INT 2 / DEX iv. Your detection range increases by fifty per centum. Lasts for 60 seconds.
- LV ii: INT 17 / DEX 42. Your detection range increases by 100 percent. Lasts for 60 seconds.
- LV 3: INT 43 / DEX 97. Your detection range increases past 150 percent. Lasts for threescore seconds.
Cost:
- LV1: SP ten
- LV 2: SP 30
- LV 3: SP lx
Conceal | Attack
- Enemies temporarily find it difficult to detect and target you.
- Usable by: All weapons.
- Base cooldown: 75 seconds
Requirements:
- LV1: INT 10 / AGI 4. Enemy detection range reduced past 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds.
- LV ii: INT 48 / AGI 19. Enemy detection range reduced by fifty percent and hate acquired from enemies is reduced past 20 percent. Lasts for 60 seconds.
- LV 3: INT 103 / AGI 45. Enemy detection range reduced by 75 per centum and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds.
Toll:
- LV1: SP 15
- LV ii: SP 35
- LV 3: SP 65
Raise Gadget | Engineer
- Temporarily boost a gadget'south effectiveness. Does not affect some gadgets.
- Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 75 seconds
Requirements:
- LV1: DEX 9. Gadget effects are improved by x percent for sixty seconds.
- LV two: DEX 52. Gadget effects are improved past xx percent for 60 seconds.
- LV three: DEX 112. Gadget effects are improved by 30 pct for lx seconds.
Toll:
- LV1: SP xv
- LV 2: SP 35
- LV 3: SP 65
Trigger Happy | Tank
- Temporarily reduce reload time.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Burglarize, Gatling Gun, Gun and Sword.
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: VIT ix / AGI 24. Reload speed is reduced by 25 percent for 60 seconds.
- LV 2: VIT 26 / AGI 63. Reload speed is reduced by 37.5 percent for 60 seconds.
- LV 3: STR thirty / VIT 52 / AGI 102. Reload speed is reduced by l percent for 60 seconds.
Price:
- LV1: SP twenty
- LV 2: SP 40
- LV 3: SP lxx
Bullet Line Eraser | Sniper
- Temporarily causes a short delay in the fourth dimension it takes for your Bullet Line to exist displayed and makes it harder for enemies to target yous.
- Usable by: Assault Rifle, Sniper Burglarize, Gatling Gun.
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: STR 20 / DEX viii. Reduces the time when your bullet line is initially shown by 25 percent. Detest received from enemies is reduced by 15 seconds. Lasts for lx seconds.
- LV ii: STR 51 / INT 7 / AGI 13 / DEX 24. Reduces the time when your bullet line is initially shown by fifty percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds.
- LV 3: STR 99 / INT 16 / AGI 29 / DEX 50. Reduces the fourth dimension when your bullet line is initially shown by 100 pct. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.
Cost:
- LV1: SP twenty
- LV two: SP 40
- LV three: SP seventy
Human Fortress | Tank
- For a short time, you volition not flinch when taking damage.
- Usable by: All weapons.
- Base cooldown: sixty seconds
Requirements:
- LV1: VIT 30. Forbid flinching for 30 seconds when taking damage.
- LV two: VIT 52. Forbid flinching for 30 seconds when taking damage. Also reduces harm received by 7.five percent.
- LV 3: STR 53, VIT 118. Prevent flinching for 30 seconds when taking impairment. Also reduces impairment received by 15 per centum.
Cost:
- LV1: SP 25
- LV two: SP 45
- LV 3: SP 75
Healing Bullet | Back up
- Fire a bullet that restores an marry'southward HP.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: viii seconds
Requirements:
- LV1: None. Heal an ally for 600 HP.
- LV 2: VIT 15, INT 32, LUK 8. Heal an ally for 900 HP.
- LV 3: VIT 23, INT 82, LUK xiv. Heal an marry for 1200 HP.
Cost:
- LV1: SP 0
- LV 2: SP 30
- LV 3: SP 60
HP Recovery Shot | Back up
- Fire a bullet that restores an ally'south HP over a set menstruum of fourth dimension.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 30 seconds
Requirements:
- LV1: VIT ii / INT six. For 120 seconds, restore 90 percent of an ally's HP.
- LV 2: VIT 17 / INT 38 / LUK 9. For 120 seconds, restore 135 percent of an marry's HP.
- LV 3: VIT 44 / INT 87 / LUK 24. For 120 seconds, restore 90 percentage of an ally's HP.
Cost:
- LV1: SP 10
- LV 2: SP thirty
- LV 3: SP 60
Curing Field Shot | Back up
- Fire a bullet that creates a cleansing field where it lands that cures allies' status ailments.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 14 seconds
Requirements:
- LV1: VIT 5 / INT xiii / LUK 3.
Price:
- LV1: SP xv
Healing Field Shot | Support
- Fire a bullet that creates a curative field where it lands that restores allies' HP.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 24 seconds
Requirements:
- LV1: VIT 9 / INT 24. Restore 700 HP to allies who enter health bubble.
- LV 2: VIT 26 / INT 55 / LUK fourteen. Restore 1050 HP to allies who enter health bubble.
- LV 3: VIT 26 / INT 55 / LUK fourteen. Restore 1400 HP to allies who enter health chimera.
Cost:
- LV1: SP xx
- LV 2: SP 40
- LV three: SP 70
AED Shot | Back up
- Fire a bullet that revives a fallen ally.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base of operations cooldown: xc seconds
Requirements:
- LV1: VIT 31 / INT 65 / LUK 17. Revive ally with 50 percent health.
Cost:
- LV1: SP 50
Power Class Shot | Support
- Temporarily allows you to burn a bullet that boosts an ally's attack power.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 30 seconds
Requirements:
- LV1: INT 9. Increment an ally's attack by 10 percent for 180 seconds.
- LV 2: INT 52. Increase an marry'southward attack past 15 per centum for 180 seconds.
- LV 3: INT 112. Increase an ally's attack by twenty percent for 180 seconds.
Toll:
- LV1: SP 15
- LV ii: SP 35
- LV three: SP 65
Armor Form Shot | Support
- Temporarily allows yous to fire a bullet that boosts an ally's defense.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 30 seconds
Requirements:
- LV1: INT 9. Increase an ally'south defence force by 10 percentage for 180 seconds.
- LV ii: INT 52. Increase an ally's defense by xv per centum for 180 seconds.
- LV three: INT 112. Increment an ally'south defense by 20 percent for 180 seconds.
Cost:
- LV1: SP xv
- LV 2: SP 35
- LV three: SP 65
Ability Field Shot | Back up
- Fire a bullet that creates a booster field where information technology lands that raises allies' attack power for a time.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 60 seconds
Requirements:
- LV1: INT nineteen. Creates a field that increases an ally'southward assault past 10 percent for 180 seconds.
- LV 2: INT 62. Creates a field that increases an ally'south attack by 15 percent for 180 seconds.
- LV 3: INT 121. Creates a field that increases an ally's set on past xx percentage for 180 seconds.
Toll:
- LV1: SP 20
- LV 2: SP xl
- LV 3: SP 70
Guard Field Shot | Back up
- Burn down a bullet that creates a booster field where it lands that raises allies' defence for a time.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 60 seconds
Requirements:
- LV1: INT 30. Creates a field that increases an ally's defense by 10 percent for 180 seconds.
- LV 2: INT 73. Creates a field that increases an ally's defense by fifteen per centum for 180 seconds.
- LV iii: INT 131. Creates a field that increases an marry'south defense by 20 percentage for 180 seconds.
Cost:
- LV1: SP 25
- LV two: SP 45
- LV 3: SP 75
Critical Course Shot | Support
- Temporarily allows you to burn a bullet that raises an ally's critical rate.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 30 seconds
Requirements:
- LV1: VIT 12 / INT 30. Increases an ally's critical attack rate by 10 percent for 180 seconds.
- LV 2: VIT 29 / INT 60 / LUK 16. Increases an ally's critical assail rate by 20 percent for 180 seconds.
- LV 3: VIT 55 / INT 107 / LUK 31. Increases an marry's critical attack rate by xxx percent for 180 seconds.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV three: SP 75
Nanotech Boost Shot | Support
- Fire a bullet at an ally that temporarily boosts their stats.
- Usable past: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 60 seconds
Requirements:
- LV1: INT 40. Increases all of an ally's stats by 10 percent for 120 seconds.
- LV 2: INT 82. Increases all of an ally'due south stats by twenty percentage for 120 seconds.
- LV three: INT 140. Increases all of an ally's stats past 30 percentage for 120 seconds.
Cost:
- LV1: SP 30
- LV 2: SP 50
- LV three: SP 80
Power Intermission Shot | Engineer
- Temporarily allows yous to burn down a bullet that lowers an enemy'south set on power.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: fifteen seconds
Requirements:
- LV1: INT 11. Reduce an enemy'south attack power by 10 per centum for 30 seconds.
- LV 2: INT 54. Reduce an enemy's assault ability by 15 percent for 30 seconds.
- LV 3: INT 103 / DEX 45. Reduce an enemy's attack power by 20 percent for 30 seconds.
Cost:
- LV1: SP fifteen
- LV 2: SP 35
- LV 3: SP 65
Armor Break Shot | Engineer
- Temporarily allows yous to fire a bullet that lowers an enemy'due south defense force.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: INT 11. Reduce an enemy's defense by x percentage for xxx seconds.
- LV ii: INT 54. Reduce an enemy's defence force by 15 percent for 30 seconds.
- LV 3: INT 103 / DEX 45. Reduce an enemy's defense force by twenty pct for xxx seconds.
Price:
- LV1: SP fifteen
- LV two: SP 35
- LV iii: SP 65
Toxic Gas Blast | Engineer
- Burn a bullet that creates a toxic field where information technology lands that inflicts enemies with poison build-up.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Gatling Gun, Gun and Sword.
- Base cooldown: 18 seconds
Requirements:
- LV1: INT nineteen. Inflicts small poison harm for half dozen seconds. Also inflicts blast impairment of 0.5 to 0.25 base ability.
- LV 2: INT 55 / DEX 22. Inflicts medium poison damage for 9 seconds. Also inflicts smash damage of 0.55 to 0.275 base power.
- LV 3: INT 109 / DEX 49. Inflicts big toxicant damage for 12 seconds. Also inflicts blast damage of 0.vi to 0.3 base power.
Toll:
- LV1: SP 20
- LV two: SP 40
- LV 3: SP seventy
Blazing Blast | Engineer
- Fire a bullet that creates an inferno where information technology lands that inflicts blaze build-up.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Gatling Gun, Gun and Sword.
- Base of operations cooldown: eighteen seconds
Requirements:
- LV1: DEX 19. Inflicts bonfire impairment for half dozen seconds. Also inflicts optical damage of 0.five to 0.25 base of operations power.
- LV 2: DEX 55 / INT 22. Inflicts blaze damage for ix seconds. Also inflicts optical impairment of 0.55 to 0.275 base of operations ability.
- LV 3: DEX 109 / INT 49. Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base ability.
Cost:
- LV1: SP xx
- LV 2: SP twoscore
- LV 3: SP 70
Electrodynamic Stunner | Engineer
- Burn a bullet that creates a debilitating field where it lands that inflicts enemies with stun build-upwards.
- Usable by: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Burglarize, Gun and Sword.
- Base of operations cooldown: 24 seconds
Requirements:
- LV1: INT 30. Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.seven base ability.
- LV 2: INT 65 / DEX 27. Inflicts medium stun buildup within an area. Likewise inflicts optical and blast damage with ane.0 base of operations power.
- LV 3: INT 118 / DEX 53. Inflicts big stun buildup within an area. Also inflicts optical and nail damage with 1.25 base of operations ability.
Cost:
- LV1: SP 25
- LV two: SP 45
- LV three: SP 75
Explosive Shot | Destroyer
- Allows y'all to fire a bullet that creates an explosion that amercement enemies who affect it.
- Usable past: Handgun, Shotgun, Sniper Burglarize, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: DEX 15. Inflict physical and blast harm with 2.0 base of operations ability.
- LV 2: STR 21 / DEX 52. Inflict physical and blast damage with 2.25 base power.
- LV 3: STR 47 / DEX 106. Inflict physical and blast damage with 2.5 base ability.
Cost:
- LV1: SP 15
- LV ii: SP 35
- LV 3: SP 65
Heat Detonator | Destroyer
- Fire a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-upwardly. Cools the Gatling gun upon apply.
- Usable by: Gatling Gun.
- Base cooldown: xviii seconds
Requirements:
- LV1: DEX 5. Reduce Gatling Gun'due south estrus gauge while inflicting optical impairment with 3.75 base power and modest blaze build-up.
- LV 2: STR 21 / DEX 52. Reduce Gatling Gun's heat gauge while inflicting optical damage with iv.125 base power and medium bonfire build-up.
- LV 3: STR 47 / DEX 106. Reduce Gatling Gun'due south heat gauge while inflicting optical harm with four.5375 base of operations ability and large blaze build-up.
Cost:
- LV1: SP 10
- LV ii: SP 30
- LV 3: SP 60
Plasma Smash | Destroyer
- Fires a bullet that creates an explosive plasma field where it lands.
- Usable by: Launcher.
- Base cooldown: xv seconds
Requirements:
- LV1: DEX thirty. Inflict optical and blast damage with 2.0 base power and trigger an explosion in a set area.
- LV 2: STR 27 / DEX 65. Inflict optical and nail damage with 2.25 base power and trigger an explosion in a set area.
- LV iii: STR 53 / DEX 118. Inflict optical and blast damage with ii.5 base power and trigger an explosion in a set area.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Nemesis Burst | Destroyer
- Burn an explosive round that does more damage the lower your remaining HP is.
- Usable by: Launcher.
- Base cooldown: xviii seconds
Requirements:
- LV1: DEX 36. Inflict impairment on foes with a base ability of one.25 while factoring in your remaining HP.
- LV 2: STR xxx / DEX 70. Inflict damage on foes with a base of operations power of one.375 while factoring in your remaining HP.
- LV 3: STR 56 / DEX 108 / LUK 32. Inflict damage on foes with a base power of 1.v while factoring in your remaining HP.
Cost:
- LV1: SP 25
- LV ii: SP 45
- LV iii: SP 75
Tranquilizer Shot | Engineer
- Fire a bullet at an enemy that makes it less likely to target yous.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base of operations cooldown: x seconds
Requirements:
- LV1: INT xv. Reduce acquired detest by 750 when hitting an enemy.
- LV 2: INT 58. Reduce acquired hate by 1125 when hitting an enemy.
- LV 3: INT 106 / DEX 47. Reduce acquired hate past 1500 when hitting an enemy.
Toll:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Hawkeye-Eye Beacon | Sniper
- Fire a bullet that temporarily adds the part it hits equally a lock-on target to the Circle Frame.
- Usable past: Sniper Rifle.
- Base cooldown: xviii seconds
Requirements:
- LV1: STR 9. Identify a lock-on target circle on an enemy for 15 seconds.
- LV 2: STR twoscore / AGI 10 / DEX 18. Place a lock-on target circumvolve on an enemy for 22.5 seconds.
- LV iii: STR 89 / AGI 25 / DEX 44. Place a lock-on target circle on an enemy for thirty seconds.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV three: SP 65
Graviton Shot | Destroyer
- Fires a bullet that creates an attraction field where information technology lands, drawing enemies to it.
- Usable by: Gatling Gun, Launcher.
- Base cooldown: 63 seconds
Requirements:
- LV1: DEX 40. Allure field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.v seconds.
- LV two: STR 31 / DEX 74. Attraction field has a base power of 0.125 explosive harm, covers x meters and lasts 10 seconds.
- LV 3: STR 57 / DEX 126. Allure field has a base of operations ability of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.
Toll:
- LV1: SP xxx
- LV 2: SP l
- LV 3: SP lxxx
Nuance Attack | Destroyer
- Unleash a torso blow in front of you. Deals more than damage at closer range.
- Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Burglarize, Gatling Gun, Launcher.
- Base cooldown: 12 seconds
Requirements:
- LV1: None. Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe.
- LV two: STR 38 / DEX 15. Inflict close-range concrete harm of 550, 330 or 110 depending on distance from foe.
- LV three: STR 82 / DEX 41 / LUK 23. Inflict close-range physical damage of 600, 360 or 120 depending on altitude from foe.
Toll:
- LV1: SP 0
- LV ii: SP 30
- LV 3: SP 60
Quick Shot | Assail
- Fire a volley of bullets at a nearby enemy.
- Usable past: Handgun.
- Base cooldown: 12 seconds
Requirements:
- LV1: AGI ix. Fire a regular volley of bullets at an enemy.
- LV 2: AGI 46 / DEX 19. Fire a big volley of bullets at an enemy.
- LV 3: AGI 101 / DEX 44. Fire a significantly big volley of bullets at an enemy.
Toll:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Acrobatic Burn down | Tank
- Burn down while dodging left and right.
- Usable past: Handgun, Submachine Gun.
- Base cooldown: fourteen seconds
Requirements:
- LV1: VIT 3 / AGI 8. Fire one volley at enemies while dodging left and correct.
- LV 2: VIT 18 / AGI 46. Fire two sequent volleys at enemies while dodging left and correct.
- LV 3: VIT 44 / AGI 101. Fire three consecutive volleys at enemies while dodging left and right.
Cost:
- LV1: SP 15
- LV ii: SP 35
- LV three: SP 65
Sliding Shot | Assault
- Shoot while sliding forward.
- Usable by: Submachine Gun, Assault Rifle.
- Base of operations cooldown: 12 seconds
Requirements:
- LV1: AGI 11. Inflict close-range physical damage in forepart of you with a base power of 350.
- LV 2: STR 19 / AGI 48. Inflict close-range physical damage in front end of you with a base power of 385 and longer slide range.
- LV 3: STR 45 / AGI 103. Inflict close-range physical damage in front end of you with a base ability of 420 and even longer slide range.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Scatter Wheel | Assault
- Fire a shot while jumping.
- Usable past: Submachine Gun, Assault Rifle.
- Base cooldown: eight seconds
Requirements:
- LV1: AGI 17. Inflicts base concrete, shut-range harm of 100, 200 based on body part hit and distance to foe.
- LV ii: AGI 53 / LUK 22. Inflicts base concrete, close-range harm of 100, 200 based on body part hitting and distance to foe. Can do ii levels of airborne jump.
- LV three: AGI 108 / LUK 48. Inflicts base concrete, shut-range impairment of 100, 200 based on body part hit and distance to foe. Tin can practise three levels of airborne leap.
Cost:
- LV1: SP 15
- LV ii: SP 35
- LV 3: SP 65
Gunstinger | Set on
- Accuse towards the target at high speed and unleash a shot if you connect.
- Usable by: Shotgun, Attack Rifle.
- Base cooldown: 18 seconds
Requirements:
- LV1: AGI 30. Finisher does base concrete close-range harm of 200, 350.
- LV 2: STR 27 / AGI 65. Finisher does base of operations concrete close-range harm of 250, 400.
- LV 3: STR 53 / 118. Finisher does base physical shut-range damage of 300, 450.
Toll:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Sentry Mode | Sniper
- Crouch to raise assault power, strength, defense, and reload speed. The effect persists while crouching.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Launcher, Gun and Sword.
- Base of operations cooldown: 18 seconds
Requirements:
- LV1: STR 5. Assault up 20 percent, defense upwards xx percent, reload speed upwardly 25 percent and recovery upwardly 25 percent while crouched.
Cost:
- LV1: SP 10
Tactical Ringlet | Class
- Reload your bullets while dodging with a forward roll.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Launcher, Gun and Sword.
- Base cooldown: 12 seconds
Requirements:
- LV1: None.
- LV ii: VIT fifteen / AGI 38. Also attracts enemy attention.
- LV 3: STR xiv / VIT 23 / AGI 82. Attracts even more enemy attention.
Cost:
- LV1: SP 0
- LV 2: SP thirty
- LV 3: SP 60
Taunting Yell | Tank
- Provoke the enemy into focusing on you.
- Usable past: All weapons.
- Base of operations cooldown: eighteen seconds
Requirements:
- LV1: VIT 9. Enhance acquired enemy hate by 500 within a 20-meter radius.
- LV two: VIT 52. Raise caused enemy hate by 625 within a 20-meter radius.
- LV 3: STR 44 / VIT 101. Heighten caused enemy hate past 750 within a 20-meter radius.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Shield Matrix | Tank
- Become unable to move and impervious to impairment. Hold the button to extend the duration.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 18 seconds
Requirements:
- LV1: VIT 19.
- LV 2: VIT 62. Also recovers HP when extending duration by property button.
- LV 3: STR 49 / VIT 109. Also recovers HP and triggers large explosion subsequently extending duration.
Cost:
- LV1: SP 20
- LV ii: SP 40
- LV three: SP 65
Omnia Vanitas | Assault
- Perform a high-speed step. Can be performed twice in succession.
- Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Burglarize, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 6 seconds
Requirements:
- LV1: AGI 19. Tin can exercise 2 consecutive steps.
- LV ii: AGI 62. Can do iii consecutive steps.
- LV three: AGI 121. Can do two consecutive steps. Y'all also go difficult to target afterward.
Toll:
- LV1: SP twenty
- LV 2: SP 40
- LV 3: SP 70
Furnish Gadget | Engineer
- Replenish a small corporeality of your gadget's recharge time.
- Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 21 seconds
Requirements:
- LV1: DEX 40. Gadget recharge time reduced by l percent.
- LV 2: INT 31 / DEX 74. Gadget recharge time reduced by 75 per centum.
- LV 3: INT 57 / DEX 126. Gadget recharge time reduced by 100 percent.
Cost:
- LV1: SP 30
- LV 2: SP l
- LV 3: SP 80
Sharp Smash | Assail
- Slash in front of y'all iii times in a row.
- Usable by: Sword, Gun and Sword.
- Base cooldown: eight seconds
Requirements:
- LV1: None. Shut-range base of operations power of i.nine, 1.3 and 1.six.
- LV 2: STR 43. Close-range base power of 2.0, i.35 and 1.65. Can be done in mid-air.
- LV 3: STR 94 / AGI 41. Shut-range base of operations power of 2.1, 1.four and one.7. Can be done mid-air.
Cost:
- LV1: SP ten
- LV 2: SP 30
- LV iii: SP 60
Vorpal Strike | Assault
- Accuse a target at high speed and thrust your sword frontward.
- Usable by: Sword, Gun and Sword.
- Base cooldown: 12 seconds
Requirements:
- LV1: AGI xv. Close-range base power of two.4 (4.8 with long button printing).
- LV two: STR 21 / AGI 52. Close-range base of operations ability of 2.6 (5.2 with long button press). Can be done in mid-air.
- LV three: STR 47 / AGI 93 / DEX 27. Close-range base ability of 2.8 (double attack of 5.6 and eight.4 with long button press). Tin be done in mid-air.
Toll:
- LV1: SP fifteen
- LV two: SP 35
- LV 3: SP 65
Star Splash | Assault
- Charge at an enemy and unleash a flurry of sword thrusts.
- Usable by: Sword, Gun and Sword.
- Base cooldown: 18 seconds
Requirements:
- LV1: AGI 23. Close-range attack with base ability of 0.465xa > 2.05. Press foursquare or R2 to do finisher with base power of 1.85.
- LV ii: STR 24 / AGI 52. Close-range attack with base of operations power of 0.465xa > 2.255. Press foursquare or R2 to do finisher with base power of 2.035.
- LV 3: STR 47 / AGI 93 / DEX 27. Shut-range attack with base power of 0.465xa > two.4805. Press square or R2 to do finisher with base power of 2.2385.
Cost:
- LV1: SP 20
- LV 2: SP 40
- LV 3: SP lxx
Horizontal Square | Assault
- Slash the target four times in a row, and so unleash a shockwave that sweeps a large area.
- Usable past: Sword, Gun and Sword.
- Base cooldown: xvi seconds
Requirements:
- LV1: AGI 30. iv close-range slashes with base of operations power of 0.nine, 0.99, 1.08 and ane.35, followed past i hit with a base ability of ii.88 that covers a wide area.
- LV two: STR 27 / AGI 65. iv close-range slashes with base of operations power of 0.nine, 0.99, ane.08 and 1.35, followed past two hits with a base power of 1.6 and 1.75 that covers a wide area.
- LV 3: STR 53 / AGI 118. 4 close-range slashes with base ability of 0.9, 0.99, ane.08 and 1.35, followed past three hits with a base ability of 1.2, i.275 and one.325 that covers a wide expanse.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV three: SP 75
Dual Orbital | Assail
- Launch a spinning charge at the target and perform a sweeping slash.
- Usable by: Gun and Sword.
- Base cooldown:xviii seconds
Requirements:
- LV1: STR 14 / AGI 35. Base power of 4.1.
- LV 2: STR 31 / AGI 74. Base power of 4.four. Can be washed mid-air.
- LV 3: STR 57 / AGI 111 / DEX 33. Base of operations ability of 4.7. Hits twice in mid-air with base of operations ability of 2.35 and iv.7.
Cost:
- LV1: SP 30
- LV 2: SP 50
- LV 3: SP fourscore
Sword Barrier | Assault
- Allows y'all to use your sword to repel bullets in front of you.
- Usable past: Sword, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: None. Lasts for 30 seconds.
- LV 2: STR twenty / AGI 50. Lasts for 45 seconds.
- LV 3: STR 46 / AGI 104. Lasts for lx seconds.
Cost:
- LV1: SP 10
- LV 2: SP xxx
- LV 3: SP 60
Phantom Bullet | Sniper
- Inflict suppression status on opponents marked by Bullet Line for 20 seconds.
- Usable by: Sniper Burglarize, Gatling Gun.
- Base cooldown: 45 seconds
Requirements:
- LV1: None. Inflict low suppression status for xx seconds.
- LV two: STR 65 / DEX 27. Inflict medium suppression status for 20 seconds.
- LV 3: STR 118 / DEX 53. Inflict high suppression status for xx seconds.
Cost:
- LV1: SP 0
- LV two: SP 45
- LV three: SP 75
Hyper Sense | Tank
- For one time only, evade a ranged or melee attack.
- Usable by: All weapons.
- Base cooldown: 180 seconds
Requirements:
- LV1: None.
Toll:
- LV1: SP 0
Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo's shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.
Source: https://www.rgj.com/story/life/2018/03/08/all-sword-art-online-fatal-bullet-skills-skill-levels-stat-requirements-technobubble/408536002/
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